Mini-events in Travel Town: Merge Adventure provide some of the most exciting opportunities to win massive energy windfalls, rare card packs, and elusive Joker Orbs. Among the rotating competitive tournaments, few generate as much player excitement as the travel town town chase (frequently known simply as Town Chase or the Merge Chase Event). Unlocking at Level 22, this limited-time sprint challenges Mayors to rack up event points through active board merging, energy tapping, and order fulfillment.
However, many players burn through hundreds of energy bolts without claiming the top milestone gifts because they misunderstand how point scoring works. In this comprehensive 2026 travel town town chase master guide, we break down the exact point-scoring mechanics, reveal the crucial difference between energy producers and auto-producers during the event, share pro speedrun strategies, and explain how to conquer every milestone ladder effortlessly.
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What Is the Travel Town Town Chase Event?
The travel town town chase is a limited-time tournament event that typically activates during mid-week or weekend event windows, running for 24 to 48 hours. Accessible to players at Level 22 and above, the event appears as a prominent running character or trophy icon on the right side of your main game screen.
Tapping the icon reveals a multi-tiered progress track consisting of 8 to 15 milestone checkpoints. As you generate points, a progress bar fills, unlocking escalating rewards at every tier. Unlike standard Daily Challenges that focus purely on coin quotas, the travel town town chase rewards players with a diverse treasure trove:
* Generous Energy Bundles: 50 to 200+ free energy bolts per milestone.
* Premium Card Packs: 3-star, 4-star, and guaranteed 5-star packs to help complete seasonal card albums.
* Rare Crafting Tools: Scissors splitters and Joker Orbs (Magic Spheres) waiting at the final milestone tiers.
* Large Coin Chests: Substantial coin sums to help fund costly town renovations.
To prepare your board and bank before entering the chase, review our Internal Link: Travel Town Daily Challenge Guide and Internal Link: Travel Town Weekly Challenge Guide.
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How Point Scoring Works in the Travel Town Town Chase
Success in the travel town town chase requires knowing exactly which actions award event points and which actions waste your time. The event algorithm awards points across four distinct activities:
1. Energy Producer Tapping
Every time you tap an active, energy-consuming producer (such as the Bakery, Grocery Store, Pet Shop, or Sewing Machine), you earn points directly proportional to the energy spent. Using the Power Boost feature doubles your energy spend per tap while doubling your point yield!
2. Merging Items on Your Active Board
Every merge action on your board generates event points. Merging higher-tier items awards exponentially larger point bursts than merging low-tier components. Creating a Tier 8 or Tier 9 item injects massive chunks into your progress bar.
3. Fulfilling Customer Orders
Submitting completed customer orders from your top queue awards substantial point bonuses based on the coin value and difficulty of the order. High-paying orders grant massive leaps along the milestone track.
4. Popping Item Bubbles
Spending diamonds to pop temporary purchase bubbles generates bonus points, though free-to-play players should generally avoid spending gems here.
The Critical Auto-Producer Rule
Here is the #1 mistake players make in the travel town town chase: tapping zero-energy auto-producers (like the Lighthouse, Vineyard, or Music Store) does NOT award tapping points! Because auto-producers do not consume energy, the game does not credit tap points. However, *merging* the items produced by your auto-producers *does* grant full merge points! Smart players harvest their unmerged vines and lighthouses, then merge the items on their board to gain hundreds of free points without spending energy.
Learn how to manage unmerged setups in our Internal Link: Travel Town Producer Guide Unmerged and Internal Link: Travel Town Vine Producer Guide.
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4 Pro Speedrun Strategies to Win the Town Chase
Top competitive players never scramble to finish the event at the last minute. By employing these 4 advanced strategies, you can clear all milestones in the travel town town chase efficiently:
1. The Pre-Event Order Banking Trick
Never cash in completed high-tier orders immediately before an event starts. If you suspect a tournament is arriving, use the Internal Link: Travel Town Inbox Trick Guide to park completed auto-orders (such as Wine Barrels, World Globes, or Grand Pianos) in your upper floating queue. The moment the travel town town chase goes live, pull them down and cash them in back-to-back to clear 50% to 70% of the entire ladder in your first 5 minutes!
2. Activate Power Boost on High-Tier Producers
When tapping energy-dependent producers during the event, activate the Power Boost toggle. This consumes 2 energy per tap but drops Level 2 items directly, reducing board clutter, speeding up high-tier merges, and maximizing your points per minute.
3. Chain-Merge High-Level Auto-Producer Items
Keep your unmerged Vineyard and Light Source stands constantly cycling. Merge grape clusters into Wine Barrels and map scraps into World Globes. The high-tier merges yield massive event points, allowing you to climb the ladder for free while saving your energy for standard customer requests.
4. Deploy Splitters on Max Items for Double Merge Points
If you have a scissor splitter, splitting a high-tier item (such as a Tier 8 dress or Tier 9 instrument) and re-merging it awards additional merge points! Learn the duplication process in our Internal Link: Travel Town Splitter Guide.
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Travel Town Town Chase Milestone Rewards Breakdown
While exact point targets scale based on your Town Level bracket, the milestone structure in the travel town town chase consistently delivers high-value rewards:
| Milestone Tier | Target Objective | Standard Reward | Pro Value Assessment |
| :— | :— | :— | :— |
| Early Tiers (1–4) | Quick Initial Merges | 50–100 Free Energy & Bronze Card Packs | Great instant energy refill to kickstart production |
| Middle Tiers (5–8) | Order Fulfillment Bursts | 150+ Energy, Silver/Gold Card Packs & Toolboxes | High probability of completing 2-star and 3-star album sets |
| Advanced Tiers (9–12) | High-Tier Crafting | 4-Star Card Packs, Gem Bundles & Mystery Chests | Essential for gathering rare gold cards and stretch tokens |
| Final Tier (Grand Prize) | Maximum Point Ladder | Guaranteed 5-Star Card Pack & Joker Orb (Magic Sphere) | The ultimate prize: instantly finishes any missing card or album! |
*Note: Milestone targets scale dynamically with player level. A Level 30 player might need 8,000 points, while a Level 75 player may require 35,000+ points.*
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Frequently Asked Questions (FAQ)
What level does the Travel Town town chase unlock?
The travel town town chase unlocks at Level 22, appearing as an event icon on the right side of the main screen whenever the tournament goes live.
Do auto-producers give points in Town Chase?
Tapping auto-producers does not grant tapping points because no energy is spent. However, merging the items created by auto-producers awards full merge points!
How often does the Town Chase event happen in Travel Town?
The travel town town chase typically runs once to twice per week, frequently appearing on Thursdays, Fridays, or Saturdays as part of the weekend event rotation.
What is the best reward in the Town Chase?
The final milestone reward in the travel town town chase typically awards a guaranteed 5-star card pack and a Joker Orb, making it one of the most profitable events in the game.
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Final Thoughts
The travel town town chase is one of the most thrilling and rewarding events in Travel Town: Merge Adventure. By banking high-value orders in advance, leveraging Power Boost on active producers, and capitalizing on free merge points from unmerged auto-producers, you can breeze through every milestone checkpoint without draining your gem reserve. Keep your board organized, merge with purpose, and claim your grand prize today!

